

Likewise, someone who farms goods may actually plunder their hood as a way to get more goods! It’s kind of like DnD alignments here. Not all fighters attack their neighborhood and plunder, but some do. As an example, a fighter might not just like to fight GE and/or GvG, but they may be an avid head-hunter in their hood too who may or may not plunder folks. These are of course just the basics, your individual style is going to have nuances that just cannot be accounted for here. Knowing how you play helps you decide what GBs you’re going to get the most benefit from. You want the troops to be able to fight as you please, and you also want the goods to toss around as you want and/or need. Despite that, you’re going to have a preference to either goods or fighting, however slight it might be. This is a-okay in this game, because it means you’re far more self-sufficient usually than any other player. If this is you, you’re likely a jack-of-all-trades, master of none. Likely the most difficult play style to achieve, a balanced player strives to use troops and goods equally.Balanced (with a subtle preference to goods or fighting).Troops and attack are important to you, but you’re not adverse to using goods here and there to help yourself along. If your guild does GvG, you’re likely to help by planting DAs because you’re not as keen to fight on the maps (or you’re mobile based and it’s too difficult to fight with your device). Occasionally, you might ransack your neighborhood, but it’s not as common for you. You like to fight as much of GE as possible, if not all of it and you might even fight a lot of the continent map. This play style is one that enjoys fighting, but maybe not as much as the previous style.

You rarely use them elsewhere, except to maybe trade with guild mates to help them out. In essence, the only thing you need goods for is the tech tree and certain quests. You might even be your neighborhood’s worst nightmare. You probably fight most, if not all of GE if your guild participates in GvG you like to tear up the maps fighting and it would be unthinkable of you to negotiate the continent map. This play style will focus mainly on brute strength to get by wherever possible.Someday, you might even have enough of a goods empire amassed to be a seller of goods. You probably negotiate most, if not all of GE you farm goods for the treasury to help with GvG if you’re in that style of guild and you might negotiate to gain sectors on the continent map. This play style will focus mainly on using goods to get by wherever possible.Goods-Based GE/GvG Goods Farmer/Negotiator.This usually falls under one of a few of categories (or a combo of sorts): Determine Your Play Styleīefore anything else, figure out what your play style is. You’re welcome to read the entire article and really learn about all the GBs in the game, or you can skip around to the ones that interest you and/or match the play style you’ve decided is what you most closely align with. The original one is still good for the absolute basics of planning, but this one will be what really gets into the nitty-gritty. This really wasn’t a comprehensive list of all the GBs in the game though, nor did it truly discuss which play style(s) they work best for. deposits will be used in order to boost your newer goods buildings (on top of its original boost).At the inception of this site we released an article on what GBs were right for you. Your new goods buildings will no longer need a new type of deposit in order to produce goods. Once you reach the Modern Era, goods buildings add a new small feature (well, on top of the two-lane road requirement ).

This should be a last resort in my opinion. However as was pointed out to me in the posts below there may come a time (due to inactivity, unreasonable prices, unwillingness to trade or they to may not have the correct province owned) when you may have to build a goods building that you don't own a province for. Instead, work on what you can mass produce and trade that with other players for the goods for what you can't mass produce If you don't own a province with the necessary goods deposit, it is advisable you don't build it or even research it for that matter (some goods will have to be researched in order to progress through the ages but a few don't need to be researched).

1 Shows I own the necessary goods deposit.Ģ Shows the amount of goods I'll produce (notice its more sizeable as i own the province of its good deposit)ģ Shows the amount of gold and production needed to begin
